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PROJEcts

Evertried

Tatics Roguelike game with an action twist to it.

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Highlights:

Procedural generation;

Advanced Turn Handling;

AI Development and Pathfinding;

Pixel-Perfect multi-layered development

Blood Mist

Tatics Mobile and PC game, in which the player must eliminate all enemies in each stage, while using each level's environment to do so.

Developed under 48 hours at GameJam+ (July, 2018). The alpha versions are available through this link
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Highlights:

A* Pathfinding;

A.I development;

Turn based combat; 

Multi-platform input detection;

Invisible People

Immersive Sim taking place in a dystopic future, where the Government monitors the masses through augmentations. You are to identify the "invisible people" to that system and recruit them for the cause.


Developed under 48 hours at Microsoft Game Jam (July, 2020).

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Highlights:

Investigation system;

Information display and management;

Integration with Cinemachine and Timeline;

Catnip - A Tale about Sushi

Mobile 2D sidescroller platformer about Sushi, a domestic cat that gets lost from its owner in modern Japan.


Highlights:

Touch input integration

API integrations (Facebook, Ads, IAP)

Procedural generation for randomized and linear levels 

Space Trucker

Casual Arcade Game developed at Global Game Jam 2020 with strong emphasis in the Cyberpunk theme with a comedic side.

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Highlights:

2.5D scene lighting setup;

Procedural progression generation;  

Dynamic 3D sound implementation;

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